通信设计应用
Full D4 Framing Pattern:
1000 1101 1100 ...
In ESF mode, only one-fourth of the framing pattern bits are used for synchronization. Every fourth bit of the framing pattern is a FPS bit used for synchronization; the remaining bits are for the facilities data link (FDL) and the CRC6 checksum. The ESF multiframe consists of 24 frames with the following framing pattern ("d" indicates the FDL bits, "c" indicates the CRC6 bits, and "0" or "1" indicate the FPS bits):
Full ESF Framing Pattern:
dcd0 dcd0 dcd1 dcd0 dcd1 dcd1 ...
In normal operation, a certain number of bit errors are expected and need to be tolerated so that the line can remain operational. This includes errors in the synchronization bits. To conform to telecom standards, many T1 devices allow an out-of-frame (OOF) condition to be declared on two errors in 4, 5, or 6 frame bits. However, there are no provisions for one error in 6 frame bits, produced by the above-mentioned patterns. There are three possible methods to detect this condition. The software can use the frame bit-error indicator, the FPS pattern error counter, or the CRC6 error counter. The frame bit-error (FBE) condition will be set once every 6 frames. The multiframes out-of-sync counter can count errors in the FPS pattern. Since the counter is updated every second and every FPS pattern is erred, the counter will always read 333 or 334. The path-code violation counter can count errors in the CRC6 codewords. Since this counter is also updated every second and no CRC6 codewords are present, the counter will always read 333 or 334. Once the software is alerted to one or more of these events, a resynchronization can be forced, which causes the device to lose synchronization. The initial synchronization will not lock if there are any bit errors in the synchronization pattern.
It should be noted that this situation is unlikely to happen in the field. Fielded equipment is usually set for one mode of operation and rarely changed.
Table 1. D4 and ESF framing pattern comparison
Frame Type | Pattern Number | Pattern Bits | Matching Bits |
D4 | -- | 1000 1101 1100 1000 1101 1100 | -- |
-- | -- | -- | -- |
ESF | 01 | dcd0 dcd0 dcd1 dcd0 dcd1 dcd1 | 3 |
ESF | 02 | cd0d cd0d cd1d cd0d cd1d cd1d | 3 |
ESF | 03 | d0dc d0dc d1dc d0dc d1dc d1dc | 5 |
ESF | 04 | 0dcd 0dcd 1dcd 0dcd 1dcd 1dcd | 3 |
ESF | 05 | dcd0 dcd1 dcd0 dcd1 dcd1 dcd0 | 5 |
ESF | 06 | cd0d cd1d cd0d cd1d cd1d cd0d | 3 |
ESF | 07 | d0dc d1dc d0dc d1dc d1dc d0dc | 3 |
ESF | 08 | 0dcd 1dcd 0dcd 1dcd 1dcd 0dcd | 3 |
ESF | 09 | dcd1 dcd0 dcd1 dcd1 dcd0 dcd0 | 1 |
ESF | 10 | cd1d cd0d cd1d cd1d cd0d cd0d | 3 |
ESF | 11 | d1dc d0dc d1dc d1dc d0dc d0dc | 1 |
ESF | 12 | 1dcd 0dcd 1dcd 1dcd 0dcd 0dcd | 3 |
-- | -- | -- | -- |
ESF | 13 | dcd0 dcd1 dcd1 dcd0 dcd0 dcd1 | 3 |
ESF | 14 | cd0d cd1d cd1d cd0d cd0d cd1d | 3 |
ESF | 15 | d0dc d1dc d1dc d0dc d0dc d1dc | 5 |
ESF | 16 | 0dcd 1dcd 1dcd 0dcd 0dcd 1dcd | 3 |
ESF | 17 | dcd1 dcd1 dcd0 dcd0 dcd1 dcd0 | 5 |
ESF | 18 | cd1d cd1d cd0d cd0d cd1d cd0d | 3 |
ESF | 19 | d1dc d1dc d0dc d0dc d1dc d0dc | 3 |
ESF | 20 | 1dcd 1dcd 0dcd 0dcd 1dcd 0dcd | 3 |
ESF | 21 | dcd1 dcd0 dcd0 dcd1 dcd0 dcd1 | 1 |
ESF | 22 | cd1d cd0d cd0d cd1d cd0d cd1d | 3 |
ESF | 23 | d1dc d0dc d0dc d1dc d0dc d1dc | 1 |
ESF | 24 | 1dcd 0dcd 0dcd 1dcd 0dcd 1dcd | 3 |
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