这篇文章主要为大家详细介绍了C语言实现——《中国象棋项目》,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下!
游戏介绍:
中国象棋是由两人轮流走子,在战法上遵循古代孙子兵法中的“不战而屈人之兵,善之善者也”的作战思想,以“将死”或“困毙”对方将(帅)为胜的一种二人对抗性游戏。对局时,由执红棋的一方先走,双方轮流各走一招,直至分出胜、负、和,对局即终了。在棋战中,人们可以从攻与防、虚与实、整体与局部等复杂关系的变化中提升思维能力。
每种棋子的行棋规则大家如果有不懂的地方,可以去了解一下,都很简单。你想要做出本项目,了解规则是必不可少的。
本项目编译环境:VS2019/VS2013;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示
配套讲解教程:中国象棋游戏教程——哔哩哔哩
源代码示例:
enum PIECES//枚举棋子
{
車,馬,象,士,将,砲,卒,
俥,马,相,仕,帥,炮,兵,
SPACE,BEGIN,END
};
//红黑方棋子、
int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒};
int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 };
const char*chessName[] = { "車", "馬", "象", "士", "将", "砲", "卒", "俥", "马", "相", "仕", "帥", "炮", "兵" };
struct Chess//棋子属性
{
int x;
int y;
int id;//哪个棋子
int type;//是哪一方的棋子 红,黑?
bool river;//判断小兵是否过了河
};
struct Chess map[ROW][COL];//结构体数组,用来保存每一个点的信息
POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标
int state = BEGIN;
//初始化游戏数据
void GameInit()
{
for (int i = 0; i < ROW; i++)
{
for (int k = 0; k < COL; k++)
{
int chessname = SPACE;
int mcolor = BLACK;
//黑棋
if (i <= 4)
{
mcolor = BLACK;
//初始化第一行的棋子,
if (i == 0)
{
if (k <= 4)
{
chessname = blackChess[k];
}
else
{
chessname = blackChess[8-k];
}
}
//设置炮
if (i == 2 && (k == 1 || k == 7))
{
chessname = blackChess[砲];
}
//设置小兵
if (i == 3 && k % 2 == 0)
{
chessname = blackChess[卒];
}
}
//紅棋
else
{
mcolor = RED;
//初始化第一行的棋子,
if (i == 9)
{
if (k <= 4)
{
chessname = redChess[k];
}
else
{
chessname = redChess[8 - k];
}
}
//设置炮
if (i == 7 && (k == 1 || k == 7))
{
chessname = redChess[炮];
}
//设置小兵
if (i == 6 && k % 2 == 0)
{
chessname = redChess[兵];
}
}
map[i][k].id = chessname;
map[i][k].river = false;
map[i][k].type = mcolor;
map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL;
map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL;
}
}
}
//游戏的绘制函数
void GameDraw()
{
//设置背景颜色 red black
setbkcolor(RGB(252, 215, 162));
cleardevice();
//绘制棋盘
setlinecolor(BLACK);
setlinestyle(PS_SOLID, 2);
for (int i = 0; i < 10; i++)
{
//画横线
line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL);
//画竖线
if (i < 9)
{
line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
}
}
rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL);
//楚河汉界显示
setfillcolor(RGB(252, 215, 162));
fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL);
//显示文字
char river[20] = "楚河 汉界";
settextstyle(50, 0, "楷体");
settextcolor(BLACK);
setbkmode(TRANSPARENT);
outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river);
//画九宫格
//画上面
line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL);
line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL);
//画下面
line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL);
//画棋子
settextstyle(30, 0, "楷体");
for (int i = 0; i < ROW; i++)
{
for (int k = 0; k < COL; k++)
{
if (map[i][k].id != SPACE)
{
setlinecolor(map[i][k].type);
fillcircle(map[i][k].x, map[i][k].y, 30);
fillcircle(map[i][k].x, map[i][k].y, 25);
settextcolor(map[i][k].type);
outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]);
}
}
}
}
void MouseControl()
{
if (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
if (msg.uMsg == WM_LBUTTONDOWN)
{
//获取鼠标点击的数组的下标
int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE;
int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE;
if (state == BEGIN)
{
state = END;
begin.x = row;
begin.y = col;
}
else if (state == END)
{
state = BEGIN;
begin.x = row;
begin.y = col;
}
printf("%d,%d %d ", row, col, state);
}
}
}
void chessMove()
{
if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y))
{
map[end.x][end.y].id = map[begin.x][begin.y].id;
map[end.x][end.y].type = map[begin.x][begin.y].type;
map[end.x][end.y].river = map[begin.x][begin.y].river;
map[begin.x][begin.y].id = SPACE;
}
}
int main555()
{
//创建一个图形窗口
initgraph(800,800,SHOWCONSOLE);
GameInit();
printf("欢迎来到顽石老师课堂,中国象棋");
BeginBatchDraw();
while (1)
{
GameDraw();
FlushBatchDraw();
MouseControl();
chessMove();
}
return 0;
}
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