采用STM32开发板制作俄罗斯方块小游戏

描述

 

 

      《俄罗斯方块》(Tetris, 俄文:Тетрис)是一款由俄罗斯人阿列克谢·帕基特诺夫于1984年6月发明的休闲游戏。

      该游戏曾经被多家公司代理过。经过多轮诉讼后,该游戏的代理权最终被任天堂获得。 [1]  任天堂对于俄罗斯方块来说意义重大,因为将它与GB搭配在一起后,获得了巨大的成功。

      《俄罗斯方块》的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。

1.硬件平台

       STM32开发板

      3.5寸LCD屏(16位并口8080时序)

      字库存储W25Q64(SPI)

      4个按键

2.方块示例

     本设计中方块种类共5种,根据方向的不同可分为19种可能性。

STM32

3.游戏效果图

      1.游戏结束效果。当方块堆叠触碰到上顶端,则游戏结束。

STM32

      2.正常游戏和方块颜色分配,下一个方块提示,积分统计,按键操作说明。

STM32

      3.消行效果展示,得分获取。

       软件设计中,消除一行得1分,消除两行得2分,消除3行得4分,消除4行得8分。

STM32

4.软件设计

      1.单个方块绘制和清除一行处理

/*************绘制单个方块**************/
void Lcd_DrawDiamond(u16 x,u16 y,u16 c)
{
  u16 i;
  LcdWriteReg(0x2A);//设置x坐标
  LcdWriteData((x>>8)&0xff);//x坐标高8位
  LcdWriteData(x&0xff);//x坐标低8位
  LcdWriteData(((x+8)>>8)&0xff);//x坐标高8位
  LcdWriteData((x+8)&0xff);//x坐标低8位
  LcdWriteReg(0x2B);//设置Y坐标
  LcdWriteData((y>>8)&0xff);//Y坐标高8位
  LcdWriteData(y&0xff);//Y坐标低8位
  LcdWriteData(((y+8)>>8)&0xff);//Y坐标高8位
  LcdWriteData((y+8)&0xff);//Y坐标低8位
  LcdWriteReg(0x2C);//设置x坐标
  for(i=0;i<9*9;i++)LcdWriteData(c);
}
/******************消除一行*******************/
void Lcd_ClearOneLineDisplay(u16 y,u16 c)
{
  u16 i=0;
  for(i=2;i;i+=10)>

      2.绘制各个方块,设置方块颜色

 /*每一个种类的颜色*/
/*
		1  -- DARKBLUE --Drawshape_color[0]
		2,3 -- BRRED  --Drawshape_color[1]
		4,5,6,7 -- BLUE --Drawshape_color[2]
		8,9,10,11,12,13,14,15 -- GRAY --Drawshape_color[3]
		16,17,18,19  --BLACK -- Drawshape_color[4]
*/
const u16 Drawshape_color[]={DARKBLUE,BRRED,BLUE,GRAY,BLACK};
/*******************绘制一个俄罗斯方块***************************
**形参:x,y -- 要显示的位置
**			what  --要绘制的方块序号(1~19)
**      c   --方块颜色
**			stat  --更新到二维数组中的状态(0表示清除,1表示写入状态)
*******************************************************************/
void Lcd_Drawshape(u16 x,u16 y,u8 what,u16 c,u8 stat)
{
	switch (what)
	{
		case 1:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
		}
		break;
		
		case 2:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+20,y,c);
      Lcd_DrawDiamond(x+30,y,c);

      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+20,y,stat);
      Lcd_Refreshbuff(x+30,y,stat);
		}
		break;
		
		case 3:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x,y+20,c);
      Lcd_DrawDiamond(x,y+30,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x,y+20,stat);
      Lcd_Refreshbuff(x,y+30,stat);
		}
		break;
		
		case 4:
		{
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+20,y+10,c);
  
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+20,y+10,stat);
		}
		break;
		
		case 5:
		{
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x,y+20,c);
      
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x,y+20,stat);
		}
		break;

		case 6:
		{
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+10,y+20,c);
      
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+10,y+20,stat);
		}
		break;
		
		case 7:
		{
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+20,y,c);
      
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+20,y,stat);    
		}
		break;
	
		case 8:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x,y+20,c);
      Lcd_DrawDiamond(x+10,y+20,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x,y+20,stat);
      Lcd_Refreshbuff(x+10,y+20,stat);
		}
		break;
		
		case 9:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+20,y,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+20,y,stat);
		}
		break;
		
		case 10:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+10,y+20,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+10,y+20,stat);
		}
		break;
		
		case 11:
		{
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+20,y+10,c);
      Lcd_DrawDiamond(x+20,y,c);
      
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+20,y+10,stat);
      Lcd_Refreshbuff(x+20,y,stat);
		}
		break;
		
		case 12:
		{
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+10,y+20,c);
      Lcd_DrawDiamond(x,y+20,c);
      
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+10,y+20,stat);
      Lcd_Refreshbuff(x,y+20,stat);
		}
		break;
		
		case 13:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+20,y,c);
      Lcd_DrawDiamond(x+20,y+10,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+20,y,stat);
      Lcd_Refreshbuff(x+20,y+10,stat);
		}
		break;
		
		case 14:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x,y+20,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x,y+20,stat);
		}
		break;
		
		case 15:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+20,y+10,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+20,y+10,stat);
		}
		break;
		
		
		case 16:
		{
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x,y+20,c);
      
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x,y+20,stat);
		}
		break;
		
		case 17:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+20,y+10,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+20,y+10,stat);
		}
		break;
		
		case 18:
		{
      Lcd_DrawDiamond(x,y,c);
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+10,y+20,c);
      
      Lcd_Refreshbuff(x,y,stat);
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+10,y+20,stat);
		}
		break;
		case 19:
		{
      Lcd_DrawDiamond(x,y+10,c);
      Lcd_DrawDiamond(x+10,y+10,c);
      Lcd_DrawDiamond(x+10,y,c);
      Lcd_DrawDiamond(x+20,y,c);
      
      Lcd_Refreshbuff(x,y+10,stat);
      Lcd_Refreshbuff(x+10,y+10,stat);
      Lcd_Refreshbuff(x+10,y,stat);
      Lcd_Refreshbuff(x+20,y,stat);
		}
		break;
	}
}

      3.方块移动和方向切换

/******************向下移动*****************/
int Lcd_DownMove(u16 x,u16 y,u16 what,u16 c)
{
  Lcd_Drawshape(x,y,what,WHITE,0);
  Lcd_Drawshape(x,y+10,what,c,1);
  return y+10;
}
/***************向左移动*********************/
int Lcd_LeftMove(u16 x,u16 y,u16 what,u16 c)
{
  Lcd_Drawshape(x,y,what,WHITE,0);
  Lcd_Drawshape(x-10,y,what,c,1);
  return x-10;
}
/****************向右移动********************/
int Lcd_RightMove(u16 x,u16 y,u16 what,u16 c)
{
  Lcd_Drawshape(x,y,what,WHITE,0);
  Lcd_Drawshape(x+10,y,what,c,1);
  return x+10;
}
/**************************改变图形***************/
u8 Lcd_Changshape(u16 x,u16 y,u16 what,u16 c)
{
  u8 stat;
	switch(what)
	{
		case 1:stat=1;break;
		
		case 2:
		{
			if(shape_place_stat[(y+40)/10][x/10] || shape_place_stat[(y+30)/10][x/10] || shape_place_stat[(y+20)/10][x/10] || shape_place_stat[(y+10)/10][x/10])
			{
				stat=2;
				break;	
			}
			Lcd_Drawshape(x,y,2,WHITE,0);Lcd_Drawshape(x,y,3,c,1);stat=3;break;
		}
    case 3:
		{
			if(shape_place_stat[(y+40)/10][(x+40)/10])
			{
				stat=3;
				break;	
			}
			Lcd_Drawshape(x,y,3,WHITE,0);Lcd_Drawshape(x,y,2,c,1);stat=2;break;
		}
    case 4:
		{
			Lcd_Drawshape(x,y,4,WHITE,0);Lcd_Drawshape(x,y,5,c,1);stat=5;break;
		}
    case 5:
		{
			Lcd_Drawshape(x,y,5,WHITE,0);Lcd_Drawshape(x,y,6,c,1);stat=6;break;
		}
    case 6:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
					stat=6;
					break;
			}
			Lcd_Drawshape(x,y,6,WHITE,0);Lcd_Drawshape(x,y,7,c,1);stat=7;break;
		}
    case 7:Lcd_Drawshape(x,y,7,WHITE,0);Lcd_Drawshape(x,y,4,c,1);stat=4;break;
    
    case 8:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
				stat=8;
				break;
			}
			Lcd_Drawshape(x,y,8,WHITE,0);Lcd_Drawshape(x,y,9,c,1);stat=9;break;
		}
    case 9:
		{
			if(shape_place_stat[(y+30)/10][x/10])
			{
				stat=9;
				break;
			}
			Lcd_Drawshape(x,y,9,WHITE,0);Lcd_Drawshape(x,y,10,c,1);stat=10;break;
		}
    case 10:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
				stat=10;
				break;
			}
			Lcd_Drawshape(x,y,10,WHITE,0);Lcd_Drawshape(x,y,11,c,1);stat=11;break;
		}
    case 11:
		{
			if(shape_place_stat[(y+30)/10][x/10])
			{
				stat=11;
				break;
			}
			Lcd_Drawshape(x,y,11,WHITE,0);Lcd_Drawshape(x,y,8,c,1);stat=8;break;
		}
    
    case 12:
		{
			if(shape_place_stat[(y)/10][(x+30)/10] || shape_place_stat[(y+20)/10][x/10] || shape_place_stat[(y+20)/10][(x+30)/10])
			{
				stat=12;
				break;
			}
			Lcd_Drawshape(x,y,12,WHITE,0);Lcd_Drawshape(x,y,13,c,1);stat=13;break;
		}
    case 13:
		{
			if(shape_place_stat[(y+30)/10][x/10])
			{
				stat=13;
				break;
			}
			Lcd_Drawshape(x,y,13,WHITE,0);Lcd_Drawshape(x,y,14,c,1);stat=14;break;
		}
    case 14:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
				stat=14;
				break;
			}
			Lcd_Drawshape(x,y,14,WHITE,0);Lcd_Drawshape(x,y,15,c,1);stat=15;break;
		}
    case 15:
		{
			if(shape_place_stat[(y+30)/10][x/10])
			{
				stat=15;
				break;
			}
			Lcd_Drawshape(x,y,15,WHITE,0);Lcd_Drawshape(x,y,12,c,1);stat=12;break;
		}
    
    case 16:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
				stat=16;
				break;
			}
			Lcd_Drawshape(x,y,16,WHITE,0);Lcd_Drawshape(x,y,17,c,1);stat=17;break;
		}
    case 17:
		{
			Lcd_Drawshape(x,y,17,WHITE,0);Lcd_Drawshape(x,y,16,c,1);stat=16;break;
		}
    
    case 18:
		{
			if(shape_place_stat[y/10][(x+30)/10])
			{
				stat=18;
				break;
			}
			Lcd_Drawshape(x,y,18,WHITE,0);Lcd_Drawshape(x,y,19,c,1);stat=19;break;
		}
    case 19:
		{
			Lcd_Drawshape(x,y,19,WHITE,0);Lcd_Drawshape(x,y,18,c,1);stat=18;break;
		}
	}  
  return stat;
}

      4.判断得分,消行。

/***********得分判断*********************/
u8 Lcd_GetMark(u8 *buff)
{
  int i,j,k;
  u8 cnt=0;//保存要消除的行数
  int line=0;
  /*判断当前最高位置*/
  for(i=47;i>=0;i--)//高度
  {
    for(j=1;j<23;j++)//每一行的方格数
    {
      if(shape_place_stat[i][j])break;
    }
    if(j==23)
    {
      line=i;//记录当前方块有多少行
      break;
    }
  }
//	printf("line=%d\r\n",line);
	if(line<=1)return 0xff;//游戏结束
  for(i=47;i>line;i--)
  {
    for(j=0;j<24;j++)
    {
      if(shape_place_stat[i][j]==0)break;
    }
    if(j==24)buff[cnt++]=i;//记录哪一行需要消除
  }

  /*得分,消行*/
  if(cnt)
  {
    for(i=0;i=0;k--)
		{
			for(j=buff[k];j>=line;j--)
			{
					for(i=0;i<24;i++)
					{
							shape_place_stat[j][i]=shape_place_stat[j-1][i];
					}
			}
			line--;
		}
		
    for(i=buff[0];i>=line;i--)
   {
      Lcd_ClearOneLine(i);
   }
  }
	if(cnt==0)cnt=0;
	else if(cnt==1)cnt=1;//消除1行得1分
	else if(cnt==2)cnt=4;//消除2行得4分
	else if(cnt==3)cnt=8;
	else if(cnt==4)cnt=16;
  return cnt; 
}
/*清空图形掉落位置状态信息*/
void Lcd_Clearshape(void)
{
	int i,j;
	for(i=0;i<48;i++)
	{
		for(j=1;j<23;j++)
		{
			shape_place_stat[i][j]=0;
		}
	}
}
;i++)>

    5.窗口设计

/*******************************绘制显示窗口**************************/
void Lcd_TetrisShowWind(void)
{
  LCD_DrawLine(LCD_WIDTH-97, 0, LCD_WIDTH-97, LCD_HIGHT,BLACK);//画直线
  LCD_DrawLine(LCD_WIDTH-96, 0, LCD_WIDTH-96, LCD_HIGHT,BLACK);//画直线
	LCD_DrawLine(LCD_WIDTH-96, 170, LCD_WIDTH-1, 170,BLACK);
	LCD_DrawLine(LCD_WIDTH-96, 171, LCD_WIDTH-1, 171,BLACK);
  LCD_Display_Str(LCD_WIDTH-96+25,30,24,(u8 *)"NEXT",DARKBLUE);//显示字符串
  LCD_Display_Str(LCD_WIDTH-96+25,200,16,(u8 *)"得 分",DARKBLUE);//显示字符串
	LCD_Display_Str(LCD_WIDTH-96+96/2-12,200+30,24,(u8 *)"0",RED);//显示字符串
	LCD_Display_Str(LCD_WIDTH-96+10,320,16,(u8 *)"旋转 KEYUP ",DARKBLUE);//显示字符串
	LCD_Display_Str(LCD_WIDTH-96+10,360,16,(u8 *)"暂停 KEY1",DARKBLUE);//显示字符串
	LCD_Display_Str(LCD_WIDTH-96+10,400,16,(u8 *)"左 KEY2  ",DARKBLUE);//显示字符串
	LCD_Display_Str(LCD_WIDTH-96+10,440,16,(u8 *)"右 KEY0",DARKBLUE);//显示字符串
}

    6.初始化硬件,开始游戏

#include "stm32f10x.h"
#include "beep.h"
#include "led.h"
#include "key.h"
#include "delay.h"
#include "usart.h"
#include "w25q64.h"
#include "timer.h"
#include 
#include "nt35310.h"
#include "tetris_game.h"
#include 
int main()
{
  u8 buff[49];
  u8 stat=1;
  int x0=112,y0=0;
  u16 cnt=1,cnt2=0;
  u8 key;
	u16 mark=0,res,mark2=0;
	u16 color;//方块颜色
  u16 i=200;
  Beep_Init();
  Led_Init();
  Key_Init();//按键初始化
	TIMx_Init(TIM4,7200,65535);
  Usartx_Init(USART1,115200,72);
  printf("串口初始化完成\r\n");
  W25Q64_Init();
  LCD_Init();
AA:
	LCD_Clear(WHITE);//清屏函数
  Lcd_TetrisShowWind();
  cnt=rand()%20;
  if(cnt==0)cnt=1;
	cnt2=rand()%20;
	if(cnt2==0)cnt2=1;
	Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,BLACK,0);
	/*俄罗斯方块示例图*/
//  for(i=1;i<=19;i++)
//  {
//		if(i==1)color=Drawshape_color[0];
//		else if(i>=2 && i<=3)color=Drawshape_color[1];
//		else if(i>=4 && i<=7)color=Drawshape_color[2];
//		else if(i>=8 && i<=15)color=Drawshape_color[3];
//		else if(i>=16 && i<=19)color=Drawshape_color[4];
//    Lcd_Drawshape(x0,y0,i,color,0);//绘制图形
//    x0+=50;
//    if(x0>=260)
//    {
//      x0=50;
//      y0+=50;
//    }
//  }
  while(1)
  { 
		key=Key_Getval();
    if(key==3)//暂停
    {
      stat=!stat;
    }
		else if((key==1) && stat)//切换方向
    {
      i=0;
			if(cnt==1)color=Drawshape_color[0];
			else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
			else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
			else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
			else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
      cnt=Lcd_Changshape(x0,y0,cnt,color);
    }
    else if((key==2) && stat)//右
    {
      if(Lcd_Shape_GetStat(x0+shape_widht[cnt-1]*10,y0)==0)
      {
				if(cnt==1)color=Drawshape_color[0];
				else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
				else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
				else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
				else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
        x0=Lcd_RightMove(x0,y0,cnt,color);
      }
    }
    else if((key==4) && stat)//左
    {
      if(x0>=10)
      {
        if(Lcd_Shape_GetStat(x0-10,y0)==0)
				{
					if(cnt==1)color=Drawshape_color[0];
					else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
					else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
					else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
					else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
          x0=Lcd_LeftMove(x0,y0,cnt,color);
				}
      }
    }
    if(i>=100 && stat)
    {
      i=0;
			if(cnt==1)color=Drawshape_color[0];
			else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
			else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
			else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
			else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
      y0=Lcd_DownMove(x0,y0,cnt,color);//向下
      if(Lcd_Shape_GetLowerBoundary(x0,y0,cnt))//
      {
				res=Lcd_GetMark(buff);
				if(res==0xff)
				{
					mark=0;
					res=0;
					LCD_Display_Str(LCD_WIDTH/2-9*12,230,24,(u8 *)"GAME OVER",RED);
					LCD_Display_Str(LCD_WIDTH/2-9*12-20,265,16,(u8 *)"请按任意键重新开始!",RED);
					while(1)
					{
						key=Key_Getval();	
						if(key)
						{
							Lcd_Clearshape();
							goto AA;
						}
					}
				}
				mark+=res;
				if(mark2!=mark)
				{
					mark2=mark;
					snprintf((char *)buff,sizeof(buff),"%02d",mark2);
					LCD_Display_Str(LCD_WIDTH-94,230,24,(u8 *)"       ",WHITE);//显示字符串
					LCD_Display_Str(LCD_WIDTH-94+96/2-strlen((char *)buff)*12,230,24,buff,RED);//显示字符串
				}
       // printf("得分:%d\r\n",mark);
        x0=112,y0=0;
				Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,WHITE,0);
				cnt=cnt2;
				cnt2=rand()%20;
				if(cnt2==0)cnt2=1;
				Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,BLACK,0);
      }
    } 
    Delay_Ms(1);
    i++;
  }
}

   审核编辑:汤梓红

 
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