【飞凌RZ/G2L开发板试用体验】开发环境体验之python开发2048小游戏

描述

本文来源电子发烧友社区,作者:李先生, 帖子地址:https://bbs.elecfans.com/jishu_2299870_1_1.html


Python开发环境体验:2048游戏

前言

查看开发板部署了Python3.8.2的环境,可以使用python进行开发。支持python等脚本开发的话对应于很多轻量级开发场景会非常快速便捷,所以我们也简单测试下使用python 编写2048小游戏进行测试。

root@okg2l:~# python3 --version

Python 3.8.2

root@okg2l:~#

准备

参考https://bbs.elecfans.com/jishu_2299841_1_1.html开发环境搭建

基本的登录文件传输等操作。

2048小游戏代码

vi 2048.py

按键i进入编辑模式

复制黏贴如下代码

# -*- coding:UTF-8 -*-
#!/usr/bin/python2

import random
import os, sys


v = [[0, 0, 0, 0],
     [0, 0, 0, 0],
     [0, 0, 0, 0],
     [0, 0, 0, 0]]

def display(v, score):
	print ("%4d	%4d	%4d	%4d"	%	(v[0][0], v[0][1], v[0][2], v[0][3]))
	print ("%4d	%4d	%4d	%4d"	%	(v[1][0], v[1][1], v[1][2], v[1][3]))
	print ("%4d	%4d	%4d	%4d"	%	(v[2][0], v[2][1], v[2][2], v[2][3]))
	print ("%4d	%4d	%4d	%4d"	%	(v[3][0], v[3][1], v[3][2], v[3][3]))
	print ("Total score: %d" % score)

def init(v):
	for i in range(4):
		v[i] = [random.choice([0, 0, 0, 2, 2, 4]) for x in range(4)]

def align(vList, direction):
	for i in range(vList.count(0)):
		vList.remove(0)
	zeros = [0 for x in range(4 - len(vList))]
	if direction == 'left':
		vList.extend(zeros)
	else:
		vList[:0] = zeros

def addSame(vList, direction):
	score = 0
	if direction == 'left':
		for i in [0, 1, 2]:
			align(vList, direction)
			if vList[i] == vList[i+1] != 0:
				vList[i] *= 2
				vList[i+1] = 0
				score += vList[i]
				return {'bool':True, 'score':score}
	else:
		for i in [3, 2, 1]:
			align(vList, direction)
			if vList[i] == vList[i-1] != 0:
				vList[i] *= 2
				vList[i-1] = 0
				score += vList[i]
				return {'bool':True, 'score':score}
	return {'bool':False, 'score':score}

def handle(vList, direction):
	totalScore = 0
	align(vList, direction)
	result = addSame(vList, direction)
	while result['bool'] == True:
		totalScore += result['score']
		align(vList, direction)
		result = addSame(vList, direction)
	return totalScore

def operation(v):
	totalScore = 0
	gameOver = False
	direction = 'left'
	op = input('operator:')
	if op in ['a','A']:
		direction = 'left'
		for row in range(4):
			totalScore += handle(v[row], direction)
	elif op in ['d','D']:
		direction = 'right'
		for row in range(4):
			totalScore += handle(v[row], direction)
	elif op in ['w', 'W']:
		direction = 'left'
		for col in range(4):
			vList = [v[row][col] for row in range(4)]
			totalScore += handle(vList, direction)
			for row in range(4):
				v[row][col] = vList[row]
	elif op in ['s', 'S']:
		direction = 'right'
		for col in range(4):
			vList = [v[row][col] for row in range(4)]
			totalScore += handle(vList, direction)
			for row in range(4):
				v[row][col] = vList[row]
	else:
		print ("Invalid input,please enter a charactor in [W,S,A,D] or the lower")
		gameOver = True
		return {'gameOver':gameOver,'score':totalScore}

	N = 0
	for q in v:
		N += q.count(0)

	if N == 0:
		gameOver = True
		return {'gameover':gameOver,'score':totalScore}

	num = random.choice([2,2,2,4])
	k = random.randrange(1, N+1)
	n = 0

	for i in range(4):
		for j in range(4):
			if v[i][j] == 0:
				n += 1
				if n == k:
					v[i][j] = num
					break

	return {'gameOver':gameOver, 'score':totalScore}


init(v)
score = 0
print ("Input:W(Up) S(Down) A(Left) D(Right), press .")
while True:
	os.system("clear")
	display(v, score)
	result = operation(v)
	print (result)
	if result['gameOver'] == True:
		print ("Game Over, You failed!")
		print ("Your total score %d" % (score))
		sys.exit(1)
	else:
		score += result['score']
		if score >= 2048:
			print ("Game Over, You Win!!!")
			print ("Your total score: %d" % (score))
			sys.exit(0)


按esc按键

按键shift+:进入命令模式

输入wq!保存

运行

python3 2048.py

按键w,s,a,d回车分别对应上下左右。
飞凌

总结

以一个小的程序体验下python开发的便捷,开发板支持的python版本也比较新Python3.8.2,能较好满足开发需求。

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