(输入两次密码后,提示的地方直接按Enter,成功生成如下图所示)
注:上文提到的仓库地址需要自行创建获取。
#include #include #include #include #include #include #include #include #include #define MOVEUP(x) printf("\033[%dA", (x)) static struct termios ori_attr,cur_attr;static inline int tty_reset();static inline int kbhit();static inline int tty_set();#define ROW_MAX 20#define COL_MAX 50#define SPEED_MAX 500#define SPEED_MIN 125#define SNAKELEN 3#define SNAKE_HEAD '@'#define SNAKE_BODY '#'#define FOOD '$'#define LEFT 'a'#define RIGHT 'd'#define UP 'w'#define DOWN 's'#define EAT_SPACE 1#define EAT_FOOD 2#define EAT_BODY 0char dc = '0';char bodyDc = '0'; float speed = SPEED_MAX ;//ms int snake_length = 0; int grade = 1; struct Location { int row; int col; }; typedef struct ske { struct Location place; struct ske *next; }Snake; struct Location food; Snake *head = NULL; char str[ROW_MAX][COL_MAX]; void Init_str();void Display();void Init_food();void Init_snake();void Wait_game();int Snake_move();void moveToUp();void moveToDown();void moveToLeft();void moveToRight();void snakeShow();void foodShow();void reDisplay();void GameOver();void addBody(int,int);void moveBody(int,int);void Delay();int isUpgrade();int Upgrade();void releaseSnake();void PrintRule(); int main() { int again = 0; do {//printf("\033[2J"); int flag = 0;again = 0; Init_str(); Init_snake(); Init_food(); Display(); Wait_game(); while(1) { flag = Snake_move() ; if(flag == EAT_BODY) {GameOver(); } reDisplay(); Delay(); if(isUpgrade()) {again = Upgrade(); break; } } }while( again == 1); }void PrintRule(){ printf("**************************************************\n"); printf("* 游戏规则:【@】表示蛇头,【$】表示食物,【#】 *\n"); printf("* 表示蛇的身体。每吃到一个食物蛇的身体加长一个, *\n"); printf("* 吃到蛇身或撞到墙,则游戏结束 *\n"); printf("* 按wsad可以控制蛇移动方向,分别表示上下左右方向 *\n"); printf("* 请按wsad键开始游戏 *\n"); printf("**************************************************\n");}void GameOver(){ printf("Game Over!!!\n"); printf("you play %d grade,and score is :%d\n",grade,(grade-1)*2000+(snake_length-1)*100); exit(1);}int Upgrade(){ if( speed <= SPEED_MIN) {printf("Congratulations!!! you win.\n");exit(1); } else { printf("Play next grade ? < y / n >\n");printf("Else press to exit.\n ");grade ++ ;char ch ;do{ ch = getch(); ch = tolower(ch); if(ch == 'y' ) {releaseSnake();snake_length = 0;speed /= 2; return 1; } else if(ch == 'n') {printf("Play this grade.\n");return 1; } else if(ch == 27)exit(1);}while(ch != 'y' || ch != 'n'); }}void releaseSnake(){ Snake *p = head; while(head != NULL) {p = head;head = head->next;free(p); }}int isUpgrade(){ return snake_length == SNAKELEN ? 1:0;}void Delay(){ unsigned long int tick1 = clock(); char ch; while(1000*(clock() - tick1 )/CLOCKS_PER_SEC <= speed) {ch = control();ch = tolower(ch);if(ch == UP){ if(dc != DOWN) { dc = ch; break; }}else if(ch == DOWN){ if(dc != UP) { dc = ch ;break; }}else if( ch == LEFT){ if(dc != RIGHT) {dc = ch;break; }}else if(ch == RIGHT){ if(dc != LEFT) { dc = ch;break; }} }}void addBody(int x, int y){ Snake *p = (Snake *)malloc(sizeof(Snake)); if(p == NULL) {printf("Error!!!Apply Snake *p failed\n");exit(1); } p->place.row = x; p->place.col = y; p->next = head->next; head->next = p; snake_length ++; }void foodShow(){ str[food.row][food.col] = FOOD;}void snakeShow(){ Snake *p = head; while(p != NULL) {if(p == head) str[p->place.row][p->place.col] = SNAKE_HEAD ; else str[p->place.row][p->place.col] = SNAKE_BODY ; p = p->next; }}void reDisplay(){ Init_str(); foodShow(); snakeShow(); Display(); }int Snake_move(){ int x = head->place.row; int y = head->place.col; switch(dc) {case UP : if(dc != DOWN )moveToUp(); break;case DOWN : if(dc != UP )moveToDown(); break;case LEFT : if(dc != RIGHT )moveToLeft(); break;case RIGHT : if(dc != LEFT)moveToRight(); break; } bodyDc = dc; int i = head->place.row; int j = head->place.col; if(str[i][j] == SNAKE_BODY ) {return EAT_BODY; } else if(str[i][j] == FOOD ) {addBody(x,y);Init_food();return EAT_FOOD; } else if(str[i][j] == ' ') {moveBody(x,y);return EAT_SPACE; }}void moveBody(int x,int y){ Snake *p = head ,*pre = NULL; if(head->next != NULL) {while(p->next != NULL){ pre = p; p = p->next; }if(pre != head){ p->place.row = x; p->place.col = y; p->next = head->next; head->next = p; pre->next = NULL ; }else{ p->place.row = x; p->place.col = y;} }}void moveToRight(){ int i = head->place.row; int j = head->place.col; dc = RIGHT ; if(str[i][j+1] != '|') {j++ ; } else {GameOver(); } head->place.row = i; head->place.col = j;}void moveToLeft(){ int i = head->place.row; int j = head->place.col; dc = LEFT ; if(str[i][j-1] != '|') {j-- ; } else {GameOver(); } head->place.row = i; head->place.col = j;}void moveToUp(){ int i = head->place.row; int j = head->place.col; dc = UP ; if(str[i-1][j] != '-') {i-- ; } else {GameOver(); } head->place.row = i; head->place.col = j;}void moveToDown(){ int i = head->place.row; int j = head->place.col; dc = DOWN ; if(str[i+1][j] != '-') {i++ ; } else {GameOver(); } head->place.row = i; head->place.col = j;}/*void moveToRight(){ int i = head->place.row; int j = head->place.col; dc = RIGHT ; if(str[i][j+1] != '|') {j++ ; }*void moveToRight(){ int i = head->place.row; int j = head->place.col; dc = RIGHT ; if(str[i][j+1] != '|') {j++ ; }*void moveToRight(){ int i = head->place.row; int j = head->place.col; dc = RIGHT ; if(str[i][j+1] != '|') {j++ ; } else {j = 1; } head->place.row = i; head->place.col = j;}void moveToLeft(){ int i = head->place.row; int j = head->place.col; if(str[i][j-1] != '|') {dc = LEFT ;j--; } else {dc = LEFT ;j = COL_MAX - 2; } head->place.row = i; head->place.col = j;}void moveToDown(){ int i = head->place.row; int j = head->place.col; if(str[i+1][j] != '-') {dc = DOWN ;i++; } else {dc = DOWN ;i = 1; } head->place.row = i; head->place.col = j; }void moveToUp(){ int i = head->place.row; int j = head->place.col; if(str[i-1][j] != '-') {dc = UP;i--; } else {dc = UP ;i = ROW_MAX -2; } head->place.row = i; head->place.col = j;}*/void Wait_game() { char ch ; do { ch = getch(); ch = tolower(ch); }while(ch != UP && ch != DOWN && ch != LEFT && ch != RIGHT ); dc = ch; bodyDc = dc; } void Init_food() { unsigned long int seed = time(NULL); srand(seed+1); while(1) {food.row = rand() % ( ROW_MAX - 2) + 1;food.col = rand() % ( COL_MAX - 2) + 1;Snake *p = head;int flag = 1;while(p != NULL){ if(food.row == p->place.row && food.col == p->place.col) {flag = 0;break; } p = p->next;}if(flag == 1) break; } str[food.row][food.col] = FOOD; } void Init_str() { int i,j; for(i=0;iplace.row = rand() % ( ROW_MAX - 2) + 1;head->place.col = rand() % ( COL_MAX - 2) + 1;head->next = NULL;str[head->place.row][head->place.col] = SNAKE_HEAD ;snake_length ++ ; } } /*********** about string handle function ***********/int control(){int flag = tty_set();int key = 0;if(kbhit())key = getchar();if(flag == 0)tty_reset();return key;}static inline int tty_reset(){if(tcsetattr(STDIN_FILENO,TCSANOW,&ori_attr) != 0)return -1;return 0;}static inline int tty_set(){if(tcgetattr(STDIN_FILENO,&ori_attr))return -1;memcpy(&cur_attr,&ori_attr,sizeof(cur_attr));cur_attr.c_lflag &= ~ICANON;cur_attr.c_lflag &= ~ECHO;cur_attr.c_cc[VMIN] = 1;cur_attr.c_cc[VTIME] = 0;if(tcsetattr(STDIN_FILENO,TCSANOW,&cur_attr) != 0)return -1;return 0;}static inline int kbhit(){fd_set rfds;struct timeval tv;int retval;FD_ZERO(&rfds);FD_SET(0,&rfds);tv.tv_sec = 0;tv.tv_usec = 0;retval = select(1,&rfds,NULL,NULL,&tv);if(retval == -1){perror("select()");return 0;}else if(retval)return 1;elsereturn 0;}int getch(void) { int c=0; struct termios org_opts, new_opts; int res=0; //----- store old settings ----------- res=tcgetattr(STDIN_FILENO, &org_opts); //---- set new terminal parms -------- memcpy(&new_opts, &org_opts, sizeof(new_opts)); new_opts.c_lflag &= ~(ICANON | ECHO | ECHOE | ECHOK | ECHONL | ECHOPRT | ECHOKE | ICRNL); tcsetattr(STDIN_FILENO, TCSANOW, &new_opts); c=getchar(); //------ restore old settings --------- res=tcsetattr(STDIN_FILENO, TCSANOW, &org_opts); return c;}
经过了几周的试用,刚开始的时候固件可能还未完善,个别功能无法开启或例程无法使用,折腾了我好几天,这在后面的维护更新后都得到了解决。这里给地平线的工作人员点个赞,遇到问题他们会热心的解答,出现异常时也有及时处理。总体来说,旭日X3派是一块面向入门嵌入式非常不错的开发板,X3派具有不错的处理与易于扩展的能力,可以满足嵌入式的低功耗、无线连接和安全等特性。
本文转自地平线开发者社区
原作者:Zeee
原链接:https://developer.horizon.ai/forumDetail/98129540173361632
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