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使用Arduino播放歌曲

消耗积分:0 | 格式:zip | 大小:0.03 MB | 2023-02-01

123

分享资料个

描述

实际上这是我发布的第一个项目...所以请在评论中分享您的想法

你需要的东西

硬件

1:阿杜诺一诺

2:4个扬声器

软件

arduinoIDE

我已将 4 个扬声器连接到 pinno.3、4、5、6 onarduino uno 并将它们的另一端接地

在这里,我使用了 arduino 的 tone() 函数,它在指定的持续时间内输出准确的频率。它是这样工作的

tone(pin,frequency,duration)

所以现在来看代码

#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration 

这个 pitches.h 文件包含各种频率的音调

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

themes2.h 包含音符信息和音符时长

/*
* The themes given below were converted from the piano sheet music 
* Code by :
*/
//##############**"HE IS A PIRATE" Theme song of Pirates of caribbean**##############//
int Pirates_note[] = {
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, 
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,  
NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, 
NOTE_F4, NOTE_G4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4,
0, NOTE_A3, NOTE_C4, NOTE_B3, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_F4,
NOTE_F4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, 0, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4,
NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_E3, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4, 
NOTE_D4, 0, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_D4
};
int Pirates_duration[] = {
4,8,4,8,4,8,8,8,8,4,8,4,8,4,8,8,8,8,4,8,4,8,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,8,8,4,4,8,8,4,4,8,4,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,4,8,4,8,8,8,4,4,8,8
};
//###########End of He is a Pirate song#############//
//##############**"Crazy Frog" song of Crazy frog album**##############//
int CrazyFrog_note[] = {
 NOTE_D4, 0, NOTE_F4, NOTE_D4, 0, NOTE_D4, NOTE_G4, NOTE_D4, NOTE_C4,
 NOTE_D4, 0, NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_AS4, NOTE_A4, NOTE_F4,
 NOTE_D4, NOTE_A4, NOTE_D5, NOTE_D4, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_E4, NOTE_D4,
 0,NOTE_D4,NOTE_D4
};
int CrazyFrog_duration[] = {
 8, 8, 6, 16, 16, 16, 8, 8, 8, 
 8, 8, 6, 16, 16, 16, 8, 8, 8,
 8, 8, 8, 16, 16, 16, 16, 8, 8, 2,
 8,4,4
};
//###########End of Crazy Frog#############//
//##############**"Mario underworld" **##############//
int MarioUW_note[] = {
 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,NOTE_AS3, NOTE_AS4, 0, 0,
 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0,0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0, 0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0,
 0, NOTE_DS4, NOTE_CS4, NOTE_D4,
 NOTE_CS4, NOTE_DS4, NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4,
 NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
 NOTE_GS4, NOTE_DS4, NOTE_B3,  NOTE_AS3, NOTE_A3, NOTE_GS3,0, 0, 0
};
int MarioUW_duration[] = {
12, 12, 12, 12,12, 12, 6,3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6,
3, 12, 12, 12, 12,
12, 12, 6, 6, 18, 18, 18,
6, 6, 6, 6,6, 6,
18, 18, 18, 18, 18, 18, 10, 10, 10,
10, 10, 10, 3, 3, 3
};
//###########End of Mario underworld#############//
//##############**"Titanic" **##############//
int Titanic_note[] = {
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_F5,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_B3, NOTE_E4,
NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4
};
int Titanic_duration[] = {
8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,4,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,1,
8,8,8,8,4,4,4,8,4,4,8,8,8,8,4,8,8,4,8,4,8,8,4,8,4,1
};
//###########End of Titanic#############//
//despecito 
int desp_note[] = {
 NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
 NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
 NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
 NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
 0,  
 NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
 NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
 NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
 NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4, 
};
int desp_duration[] = {
 2, 2, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
 8,
 2, 2, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
};
int new_note[]={NOTE_C6, NOTE_D6,NOTE_E6, NOTE_F6, NOTE_G6,0, NOTE_E6, NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0, NOTE_D6, NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0,};
int new_note1[]={ NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_E6,0,
NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_C6,NOTE_D6,NOTE_D6,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G6,0,
NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_F6,0,
NOTE_C6,NOTE_D6,NOTE_F6,NOTE_E6,NOTE_E6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_E6,0,
NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_A5,NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_C6,NOTE_G6,0,
};
int new_note2[]={NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0};
int new_duration[]={8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,10,4,8,4,6,
  8,8,8,8,8,8,8,8,4,4,
  8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,8,8,8,4,10,8,8,4,
  8,8,8,8,8,8,8,8,2,4,
  8,8,8,8,8,8,6,1,4,
};
  int new_duration1[]={4,4,6,2,5,
  4,4,6,2,5,
  4,4,4,8,4,8,4,4,4,2,8,2,1,
  4,4,6,2,5,
  4,4,6,2,5,
  8,8,8,8,8,8,8,4,4,
  8,8,8,4,4,8,8,8,2,4,
  4,4,4,8,4,8,4,8,8,8,1,4,
};
 int new_duration2[]={ 8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,10,4,8,4,6,
  8,8,8,8,8,8,8,8,4,4,
  8,8,8,8,8,10,8,8,10,8,10,4,8,2,
  8,10,8,8,10,8,10,4,8,2,
  8,10,8,10,8,8,8,8,4,10,8,8,4,
  8,8,8,8,8,8,8,8,2,4,
  8,8,8,8,8,8,6,1,4};

我使用 if 条件在 4 个扬声器上播放音调,这是完整代码

#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration 
void poc()
{
 for (int thisNote = 0; thisNote < (sizeof(Pirates_note) / sizeof(int)); thisNote++) {
   int noteDuration = 1000 / Pirates_duration[thisNote];//convert duration to time delay
   if (thisNote % 3 == 0) {
     tone(3, Pirates_note[thisNote], noteDuration);
   }
   if (thisNote % 4 == 0) {
     tone(4, Pirates_note[thisNote], noteDuration);
   }   if (thisNote % 5 == 0) {
     tone(5, Pirates_note[thisNote], noteDuration);
   }   else {
     tone(6, Pirates_note[thisNote], noteDuration);
   }
   int pauseBetweenNotes = noteDuration * 1.05; //Here 1.05 is tempo, increase to play it slower
   delay(pauseBetweenNotes);
   noTone(8); //stop music on pin 8
 }
}
void loop()
{
 for (int thisNote = 0; thisNote < (sizeof(desp_note) / sizeof(int)); thisNote++) {
   int noteDuration = 1000 / desp_duration[thisNote];//convert duration to time delay
   if (thisNote % 3 == 0) {
     tone(3, desp_note[thisNote], noteDuration);
   }
   if (thisNote % 4 == 0) {
     tone(4, desp_note[thisNote], noteDuration);
   }   if (thisNote % 5 == 0) {
     tone(5, desp_note[thisNote], noteDuration);
   }   else {
     tone(6, desp_note[thisNote], noteDuration);
   }
   int pauseBetweenNotes = noteDuration * 1.50; //Here 1.05 is tempo, increase to play it slower
   delay(pauseBetweenNotes);
   noTone(8); //stop music on pin 8
 }
}
void setup() {
 Serial.begin(9600);
}

我没有在循环中做任何事情你可以在循环中设置你想要的条件并调用这些函数

谢谢


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