实际上这是我发布的第一个项目...所以请在评论中分享您的想法
硬件
1:阿杜诺一诺
2:4个扬声器
软件
arduinoIDE
我已将 4 个扬声器连接到 pinno.3、4、5、6 onarduino uno 并将它们的另一端接地
在这里,我使用了 arduino 的 tone() 函数,它在指定的持续时间内输出准确的频率。它是这样工作的
tone(pin,frequency,duration)
所以现在来看代码
#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration
这个 pitches.h 文件包含各种频率的音调
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
themes2.h 包含音符信息和音符时长
/*
* The themes given below were converted from the piano sheet music
* Code by :
*/
//##############**"HE IS A PIRATE" Theme song of Pirates of caribbean**##############//
int Pirates_note[] = {
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4,
NOTE_F4, NOTE_G4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4,
0, NOTE_A3, NOTE_C4, NOTE_B3, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_F4,
NOTE_F4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, 0, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4,
NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_E3, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4,
NOTE_D4, 0, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_D4
};
int Pirates_duration[] = {
4,8,4,8,4,8,8,8,8,4,8,4,8,4,8,8,8,8,4,8,4,8,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,8,8,4,4,8,8,4,4,8,4,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,4,8,4,8,8,8,4,4,8,8
};
//###########End of He is a Pirate song#############//
//##############**"Crazy Frog" song of Crazy frog album**##############//
int CrazyFrog_note[] = {
NOTE_D4, 0, NOTE_F4, NOTE_D4, 0, NOTE_D4, NOTE_G4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_AS4, NOTE_A4, NOTE_F4,
NOTE_D4, NOTE_A4, NOTE_D5, NOTE_D4, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_E4, NOTE_D4,
0,NOTE_D4,NOTE_D4
};
int CrazyFrog_duration[] = {
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 8, 16, 16, 16, 16, 8, 8, 2,
8,4,4
};
//###########End of Crazy Frog#############//
//##############**"Mario underworld" **##############//
int MarioUW_note[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,NOTE_AS3, NOTE_AS4, 0, 0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0,0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0, 0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4, NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_GS3,0, 0, 0
};
int MarioUW_duration[] = {
12, 12, 12, 12,12, 12, 6,3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6,
3, 12, 12, 12, 12,
12, 12, 6, 6, 18, 18, 18,
6, 6, 6, 6,6, 6,
18, 18, 18, 18, 18, 18, 10, 10, 10,
10, 10, 10, 3, 3, 3
};
//###########End of Mario underworld#############//
//##############**"Titanic" **##############//
int Titanic_note[] = {
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_F5,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_B3, NOTE_E4,
NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4
};
int Titanic_duration[] = {
8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,4,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,1,
8,8,8,8,4,4,4,8,4,4,8,8,8,8,4,8,8,4,8,4,8,8,4,8,4,1
};
//###########End of Titanic#############//
//despecito
int desp_note[] = {
NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
0,
NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
};
int desp_duration[] = {
2, 2, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
8,
2, 2, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
};
int new_note[]={NOTE_C6, NOTE_D6,NOTE_E6, NOTE_F6, NOTE_G6,0, NOTE_E6, NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0, NOTE_D6, NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0,};
int new_note1[]={ NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_E6,0,
NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_C6,NOTE_D6,NOTE_D6,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G6,0,
NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_F6,0,
NOTE_C6,NOTE_D6,NOTE_F6,NOTE_E6,NOTE_E6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_E6,0,
NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_A5,NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_C6,NOTE_G6,0,
};
int new_note2[]={NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0};
int new_duration[]={8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,10,4,8,4,6,
8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,8,8,8,4,10,8,8,4,
8,8,8,8,8,8,8,8,2,4,
8,8,8,8,8,8,6,1,4,
};
int new_duration1[]={4,4,6,2,5,
4,4,6,2,5,
4,4,4,8,4,8,4,4,4,2,8,2,1,
4,4,6,2,5,
4,4,6,2,5,
8,8,8,8,8,8,8,4,4,
8,8,8,4,4,8,8,8,2,4,
4,4,4,8,4,8,4,8,8,8,1,4,
};
int new_duration2[]={ 8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,10,4,8,4,6,
8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,8,8,8,4,10,8,8,4,
8,8,8,8,8,8,8,8,2,4,
8,8,8,8,8,8,6,1,4};
我使用 if 条件在 4 个扬声器上播放音调,这是完整代码
#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration
void poc()
{
for (int thisNote = 0; thisNote < (sizeof(Pirates_note) / sizeof(int)); thisNote++) {
int noteDuration = 1000 / Pirates_duration[thisNote];//convert duration to time delay
if (thisNote % 3 == 0) {
tone(3, Pirates_note[thisNote], noteDuration);
}
if (thisNote % 4 == 0) {
tone(4, Pirates_note[thisNote], noteDuration);
} if (thisNote % 5 == 0) {
tone(5, Pirates_note[thisNote], noteDuration);
} else {
tone(6, Pirates_note[thisNote], noteDuration);
}
int pauseBetweenNotes = noteDuration * 1.05; //Here 1.05 is tempo, increase to play it slower
delay(pauseBetweenNotes);
noTone(8); //stop music on pin 8
}
}
void loop()
{
for (int thisNote = 0; thisNote < (sizeof(desp_note) / sizeof(int)); thisNote++) {
int noteDuration = 1000 / desp_duration[thisNote];//convert duration to time delay
if (thisNote % 3 == 0) {
tone(3, desp_note[thisNote], noteDuration);
}
if (thisNote % 4 == 0) {
tone(4, desp_note[thisNote], noteDuration);
} if (thisNote % 5 == 0) {
tone(5, desp_note[thisNote], noteDuration);
} else {
tone(6, desp_note[thisNote], noteDuration);
}
int pauseBetweenNotes = noteDuration * 1.50; //Here 1.05 is tempo, increase to play it slower
delay(pauseBetweenNotes);
noTone(8); //stop music on pin 8
}
}
void setup() {
Serial.begin(9600);
}
我没有在循环中做任何事情你可以在循环中设置你想要的条件并调用这些函数
谢谢
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