您好,它非常简单,因此无需解释,只需获取零件并使用接线图复制代码即可!
怎么玩!
PITF-ARD 点击开始。向右走找到门钥匙以完成关卡。向上移动操纵杆跳跃。
#include
#include
#include
LiquidCrystal_I2C lcd(0x27,16,2);
// VARIABLES DECLARATION
int game = 0;
int gameover = 0;
int le = 0;
float ll = 0;
int key = LOW;
int mov=0;
int cc=1;
int screen1[202];
int screen2[202];
int ind = 0;
int randomNumber=0;
int ax=0;
int ay=0;
int timegame=2000;
int clef = 0;
int jump = 0;
int path = 42;
int ck = 2;
// CHARS DECLARATION
byte man1[] = {0x04, 0x0E, 0x0E, 0x0E, 0x04, 0x04, 0x1F, 0x1F} ;
byte man2[] = {0x04, 0x1E, 0x05, 0x04, 0x0B, 0x10, 0x1F, 0x1F} ;
byte man3[] = {0x04, 0x0F, 0x14, 0x04, 0x1A, 0x01, 0x1F, 0x1F} ;
byte man4[] = {0x15, 0x0E, 0x04, 0x0E, 0x11, 0x00, 0x00, 0x00} ;
byte man5[] = {0x15, 0x0E, 0x04, 0x0E, 0x11, 0x00, 0x1F, 0x1F} ;
byte man6[] = {0x00, 0x00, 0x04, 0x0E, 0x04, 0x04, 0x1F, 0x1F} ;
byte flat[8] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x1F};
byte hole[] = {0x0E, 0x1F, 0x15, 0x1B, 0x0E, 0x04, 0x1F, 0x1F} ;
byte m1[] = {0x1F, 0x1F, 0x1F, 0x19, 0x10, 0x00, 0x00, 0x00} ;
byte m2[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0F, 0x06, 0x00} ;
byte m3[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0C, 0x00, 0x00} ;
byte m4[] = {0x1F, 0x1F, 0x00, 0x0A, 0x00, 0x0A, 0x00, 0x0A} ;
byte m5[] = {0x1F, 0x1F, 0x1F, 0x00, 0x0A, 0x00, 0x0A, 0x00} ;
byte m6[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, 0x0A, 0x00} ;
byte keys[8] = {0x00, 0x03, 0x1F, 0x13, 0x00, 0x00, 0x1F, 0x1F} ;
byte dooro[8] = {0x1F, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F} ;
byte door[8] = {0x1F, 0x1F, 0x1D, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F} ;
void setup(){
lcd.init();
lcd.backlight();
lcd.home();
lcd.clear();
// CHARACTER ASSOCIATION
lcd.createChar(1, man1);
lcd.createChar(2, flat);
lcd.createChar(3, hole);
lcd.createChar(8, keys);
lcd.createChar(7, door);
}
void loop(){
if (game == 0)
{
if (gameover == 0)
{
// TITLE SCREEN SCREEN
lcd.home();
lcd.setCursor(0, 0);
lcd.print(" Key game");
lcd.setCursor(0, 1);
lcd.print(" 2020");
key = digitalRead(7);
if (key == LOW)
{
// INIT GAME
lcd.clear();
lcd.home();
le = 0;
ll = 0;
gameover = 1;
cc=2;
jump = 0;
path = 16;
}
}
else
{
// NEW SCREEN - START
randomSeed(analogRead(0));
game = 1;
key = LOW;
le = le + 1;
ll = ll + 1;
path = path + 10;
if (path>202)
{
path = 202;
}
ind = 0;
for(int s=0;s<(path + 10);s++)
{
screen1[s] = 2;
}
for(int s=11;s<(path -2 );s=s+3)
{
randomNumber = int(random(2, 4));
//randomNumber = 3;
screen1[s] = randomNumber;
}
screen1[6]=7;
screen1[path + 1]=8;
for(int s=0;s<(path+10);s++)
{
randomNumber = int(random(4, 7));
screen2[s] = randomNumber;
}
if ((ll/2) == int(ll/2))
{
lcd.createChar(4, m4);
lcd.createChar(5, m5);
lcd.createChar(6, m6);
}
else
{
lcd.createChar(4, m1);
lcd.createChar(5, m2);
lcd.createChar(6, m3);
}
timegame = 2000;
clef = 0;
lcd.createChar(7, door);
cc = 2;
ck = 2;
}
}
else
{
// GAME LOOP
if (jump == 3)
{
jump = 0;
}
lcd.home();
timegame = timegame - le;
for(int s=ind;s<(ind+16);s++)
{
lcd.setCursor(s-ind, 0);
lcd.write(byte(screen2[s]));
lcd.setCursor(s-ind, 1);
lcd.write(byte(screen1[s]));
}
if (timegame < 0)
{
timegame = 0;
}
lcd.setCursor(16-String(timegame).length(), 0);
lcd.print(timegame);
if (jump == 0)
{
lcd.setCursor(7, 1);
lcd.write(byte(1));
ck = screen1[ind+7];
if (mov == 1)
{
if (cc==1)
{
lcd.createChar(1, man1);
}
else
{
lcd.createChar(1, man1);
}
mov = 0;
}
else
{
lcd.createChar(1, man1);
mov = 1;
}
}
if (jump > 0)
{
lcd.setCursor(7, 0);
lcd.write(byte(1));
lcd.createChar(1, man4);
if (cc == 2)
{
ind = ind + 1;
}
else
{
ind = ind - 1;
}
if (jump == 1)
{
jump = 2;
}
else
{
jump = 3;
}
}
// CHECK LIVE OR DIE - LOOP GAME OR GAME OVER
if ((ck == 2)&&(timegame>0)) // SET THE VARIABLE TO CHECK
{
ay = analogRead(1);
ax = analogRead(0);
if ((ax > 600) && (jump == 0))
{
if (ind<(path-7))
{
ind = ind + 1;
cc = 2;
}
else
{
screen1[path + 1]=2;
clef = 1;
lcd.createChar(7, dooro);
}
}
if ((ax < 200) && (jump == 0))
{
if (ind>0)
{
ind = ind - 1;
cc = 1;
}
else
{
if (clef==1)
{
// CHECK LEVEL CLEAR - START
lcd.setCursor(0, 1);
lcd.print(" ");
lcd.setCursor((int(10-String(le).length())/2),1);
lcd.print("LEVEL ");
lcd.print(le+1);
delay(4000);
lcd.clear();
game = 0;
gameover = 1;
// CHECK LEVEL CLEAR - END
}
}
}
if ((ay < 200) && (ind >1) && (ind <(path - 8)) && (jump == 0))
{
jump = 1;
}
delay(200);
// GAME LOOP - END
}
else
{
// GAME OVER - START
if (timegame>0)
{
lcd.setCursor(0, 0);
lcd.print(" GAME OVER :( ");
lcd.setCursor(7, 1);
lcd.write(byte(1));
lcd.createChar(1, man6);
}
else
{
lcd.setCursor(0, 1);
lcd.print(" TIME OVER ");
}
delay(4000);
lcd.clear();
game = 0;
gameover =0;
// GAME OVER - END
}
}
}
声明:本文内容及配图由入驻作者撰写或者入驻合作网站授权转载。文章观点仅代表作者本人,不代表电子发烧友网立场。文章及其配图仅供工程师学习之用,如有内容侵权或者其他违规问题,请联系本站处理。 举报投诉
全部0条评论
快来发表一下你的评论吧 !